Actually Necrovalley is quite useful versus decks that rely on bouncing things from the graveyard to removed from play, back to the field, back to the hand, back to the deck which many of the meta decks today do. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Magician's Salvation" per turn. All Dragon monsters on the field gain 300 DEF. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. You take no battle damage from attacks involving your co-linked monsters. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. All "Rokket" monsters on the field gain 300 ATK/DEF. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. OCG/TCG Field Spell Cards Anime Field Spell Cards While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Notably, it doesn't matter whether it was your card or an opponent's that hit Z-ONE; you'll get the new spell either way, so use with cards that destroy own backrow, like Scrap Dragon. You can only use each effect of "Amazement Precious Park" once per turn. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. All "Metalfoes" monsters you control gain 300 ATK and DEF. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). Duel links is a card gam. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. You can only use this effect of "Primeval Planet Perlereino" once per turn. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. monsters you control with card effects during the turn they are Special Summoned. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. machines, the colossal Earthbound Immortal giants, and the tricky Malefic monsters. All "Scrap" monsters gain 200 ATK and DEF. Those monsters aren't my favorite, but if you're gonna use them, run some of that card. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. Ghosts From The Past 2: The 2nd Haunting Booster Box Set. All "Dinomist" monsters on the field gain 300 ATK and DEF. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. All Link Monsters you control gain 300 ATK. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. Yu-Gi-Oh! You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. monster from your hand. - Magical Blast - SR08-EN030 - Common - 1st Edition - Structure Deck: Order of The Spellcasters, Yu-Gi-Oh! When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Facts . Feel free to vote for your favorite, and I'll see you at our next countdown! While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Once per turn: You can target 1 "Danger!" On a different note, I hope to do another Field Spell countdown in the future, so please look forward to it! Level 7 or higher Synchro Monsters you control gain 1000 ATK. YuGiOh Field Spell Cards Home Booster Packs Starter Decks Structure Decks Archetypes More More Games Shop Yu-Gi-Oh! Increases the ATK and DEF of all WATER monsters by 200 points. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. [Custom Card] HERO Field spell. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. Also after that, destroy 1 card on the field. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. The card serves any deck but excels in a format that doesn't rely on Special Summons. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). 91748. The subreddit for players of the Yu-Gi-Oh! The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. For a list of support cards, see List of Field Spell Card support cards. In Yu-Gi-Oh!, backrow is the term used for all Spell and Trap cards on the field. Mass Driver is one of several cards that were banned for crazy reasons, but it was banned nonetheless. You can only use this effect of "Triamid Fortress" once per turn. Your recently viewed items and featured recommendations, Lingo Playing Cards | Language Learning Game Set | Fun Visual Flashcard Deck to Increase Vocabulary and Pronunciation Skills - 54 Useful Phrases, Lingo Playing Cards | Language Learning Game Set | Fun Visual Flashcard Deck to Increase Vocabulary and Pronunciation Skills - 54 Useful Phrases (Swedish), YU-GI-OH! Give it a try to see if its abilities work for you. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. They make up two of the three major card types in the Main Deck and are an important part of the game. Speed World is unique as the D-Wheels generate the Field Spell; but they need a sealed off track to avoid traffic accidents. During your Standby Phase, toss a coin. Monsters you control, except "Ghostrick" monsters, cannot attack. Send 1 Dragon-Type monster from your Deck to the Graveyard. Next, the card can prevent its own destruction once per turn. Your opponent cannot target Toon monsters you control with card effects. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. So from my first read, this is like Gateway of the Six but for Heroes. Wiki is a FANDOM Anime Community. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. If the player already has a card in their Field Zone, the existing card is sent to the Graveyard first. Mint Condition! Field Spells greatly aid players because their abilities enhance multiple monsters, and they remain in play until destroyed by a card effect (or until a new Field Spell is activated). Yu-Gi-Oh! Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. In other words, you can keep your field face-down to prevent foes from replacing what you gave them with a new field, though in some cases, it's worth activating yours to reap its benefits. Mausoleum allows you to use your own Life Points to this end; for each creature you'd have to tribute, you instead pay 1000 Life Points. Here are the best spell cards to look out for when opening those Yu-Gi-Oh! During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. If a "U.A." You can only activate 1 "Therion Discolosseum" per turn. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". Bit of a cheat since this one's supported by field spells, but Daedalus is worth his summoning cost of banishing a light and dark monster from your graveyard. 1+: This card cannot be destroyed by card effects. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. Not only does this give you a field, it can remove an opponent's, and while either of the cards you played remains set, neither player can play another field. The activation and the activated effects of Ritual Spell Cards cannot be negated. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. Yu-Gi-Oh! monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. The scripts and card database used to create these pages are 2003-2022 - Chakra Sites, Inc. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card. - Ancient Forest (ANPR-EN048) - Ancient Prophecy - Unlimited Edition - Super Rare, Yu-Gi-Oh! All linked monsters on the field gain 500 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. Field Spells must remain on the field to resolve, so their effect(s) are not applied if they are destroyed before they can resolve (for example, if "Mystical Space Typhoon" or "Cosmic Cyclone" is chained to that Field Spell Card's activation). Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. Just be carefulyour opponent may use the summoning effect, too. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. When this card is activated: Banish 3 cards from the top of your Deck, face-down. Powering the Next Generation of Electronic Bill Payments - Paymentus If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. All "World Chalice" monsters on the field gain 300 ATK and DEF. Clock Tower Prison makes you immune to the main method of reducing Life Points. Take damage that made their LP 500 or less. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. (You can only gain this effect once per turn.) In Yu-Gi-Oh!, a special kind of magic card called a "Field Spell" casts an environment over the match, imbuing a special effect. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. You can only use this effect of "Stairway to a Fabled Realm" once per turn. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. Dima Alexandru from Suceava,Romania on April 29, 2015: 2023 The Arena Media Brands, LLC and respective content providers on this website. You can only use this effect of "Starry Knight Sky" once per turn. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. While her ATK is mediocre at 2100, she impresses with 3000 DEF and can once per turn special summon a level four or lower monster from your hand, though can you can't battle the turn you use the effect. You can only use this effect of "Vendread Nights" once per turn. They are Spell Speed 1 and are placed on the Field Zone, apart from the Spell & Trap Zones . Negate the activated effects of Cyberse monsters. Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. Amazon.com: yugioh field spell cards 1-48 of 657 results for "yugioh field spell cards" Price and other details may vary based on size and color Amazon's Choice YU-GI-OH! Each player receives certain effects, depending on the monster Attributes they control. Searching for and protecting your terrains helps to reap their powerful rewards; how can you best enforce your turf? You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. This site is for entertainment purposes only. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. Arc-V (ARC-V, Ygi ku Faibu, "Arc Five"), sylized as Yu-Gi-Oh! If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead. Link Summons of Link Monsters cannot be negated. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. You can only use this effect of "Magnetic Field" once per turn. They are Spell Speed 1. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. once per turn. Combine it with cards such as Swords of Revealing Light to ensure you'll last long enough for the ability to activate, and you'll have constructed an impressive defense. Not only is ATK strong at 2600, but he also prevents your opponent from targeting your dark and light monsters (including himself) with effects while there's a field anywhere, even on your opponent's board. card from your Deck to your hand, except "F.A. more about "Dragon field" RDF feed Card lore Increase the ATK of all Dragon-Type Monsters by 700 and decrease the ATK of all non-Dragon-Type Monsters on the field by 800. 362K subscribers in the yugioh community. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. The Yu-Gi-Oh trading card game has three card types: Monster Cards, which summon monsters you can use to battle. All monsters you control gain 300 DEF during your opponent's turn only. If this card is destroyed, Special Summon Destiny Hero - Dreadmaster from your Deck. - Evil Hero Malicious Bane - LED5-EN012 - Ultra Rare - 1st Edition - Legendary Duelists: Immortal Destiny, Yu-Gi-Oh! Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. You can only activate 1 "Perfect Sync - A-Un" per turn. You can only activate 1 "Drytron Fafnir" per turn. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. Its effects are negated. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Disorder!" You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You can only use this effect of "Triamid Kingolem" once per turn. ? monsters on the field by 2 during the Main Phase only. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. (You can only gain this effect once per turn.) show and TCG revolves around one key concept: highly skilled Duelists squaring up to each other with their powerful Monster Cards (and Spells and Traps, of course), in a vicious assault on each other's Life Points. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. You can only activate 1 "The Hidden City" per turn. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Magical Mid-Breaker Field. All rights reserved. Among other archetype supports, Runick and Labrynth debut! snag your own Terraforming for less than two dollars. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Necrovalley is similar. You can only use this effect of "Euler's Circuit" once per turn. You can only activate 1 "Prank-Kids Place" per turn. You can only use each effect of "Salamangreat Sanctuary" once per turn. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Covering the battlefield with effects that can change things into one player's favor or get them the cards they need to win the game. These Field Spell Cards are also the only Spell Cards that support these archetypes. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. More Spell Types This set contains 258 cards. Once per turn, this card cannot be destroyed by card effects. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. All monsters you control gain 500 ATK. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. Let me know your thoughts! You can only activate 1 "Magical Meltdown" per turn. All monsters you control gain 300 ATK during your turn only. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Flip Effects are not activated at this time. All "Zoodiac" monsters you control gain 300 ATK and DEF. Discover more about the small businesses partnering with Amazon and Amazons commitment to empowering them. Monsters cannot attack, except Link Monsters. This . Cards are not sleeved. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can use this effect of "P.U.N.K. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. Shuffle the rest back into your Deck. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Normally, when summoning a monster that ranks as a level 5 or higher, you'll need to tribute one of your monsters on the field. - Lucky Iron Axe (YS14-EN027) - Super Starter - Space-Time Showdown - 1st Edition - Common, Dwimmered Path - SR08-EN041 - Super Rare - 1st Edition, YU-GI-OH! Field Spell Cards This is a list of all the Yu-Gi-Oh! Once per turn: You can banish 1 "P.U.N.K." You can only use this effect of "White Rose Cloister" once per turn. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." All Rock-Type monsters on the field gain 500 ATK. You can only use each effect of "Ritual Sanctuary" once per turn. Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. Spell card Terraforming is limited, simply adding a field from deck to hand, no downsides or other ill effects. White Bear's a versatile card useful for almost any situation. Destroy any attack-position monsters who did not attack at the end of each turn. Roll 1 six-sided die, or toss a coin, 5 times. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. You can only use each of the following effects of "Dogmatika Nation" once per turn. You can only use this effect of "Magician's Salvation" once per turn. - Miracle39;s Wake (BP03-EN220) - Battle Pack 3: Monster League - 1st Edition - Common, Yu-Gi-Oh! Fields also tend to be stronger, providing multiple effects that make them crucial to several archetypes. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. All Fiend-Type monsters gain 300 ATK and DEF. 5). In Japanese Yugioh Duel Links is written . Field Spells in Yu-Gi-Oh! Otherwise, return it to the Extra Deck. - Gagagashield - SR08-EN038 - Common - 1st Edition - Structure Deck: Order of The Spellcasters, Yu-Gi-Oh! During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. - Xyz Territory (PHSW-EN088) - Photon Shockwave - Unlimited Edition - Rare, Yu-Gi-Oh! HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. Double Spell. You can only use each effect of "Beetrooper Formation" once per turn. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. - Pandemic Dragon (MVP1-ENG06) - The Dark Side of Dimensions Movie Pack Gold Edition - 1st Edition - Gold Rare, Yu-Gi-Oh! When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only activate 1 "Appliancer Electrilyrical World" per turn. You can only activate 1 "S-Force Bridgehead" per turn. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. This card works great because it has no cost, aids any Deck, and offers no bonus to your opponent. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Generaider Boss Stage" once per turn. This card can activate these effects depending on the monster card types on the field. This effect is only applied while you control a LIGHT "Dream Mirror" monster. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. When you play it, it'll destroy all of your own Special Summoned monsters. Both are excellent for field-reliant decks and surprisingly cheap; snag your own Terraforming for less than two dollars! (This is treated as an Xyz Summon.). You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. (You can only gain this effectonce per turn.) When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. As a result you can summon night express knight to your field by lowering it's attack points to 0 with it's special ability, then use revolving switchyard to summon ruffian railcar ( level 4, with 1800 attack points ) and raise it's level to 10. Field Spells in our database. In the Yu-Gi-Oh! All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY. Top subscription boxes right to your door, 1996-2022, Amazon.com, Inc. or its affiliates. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. You can only use each of the following effects of "The Weather Forecast" once per turn. Circuit Grand Prix". In the Yu-Gi-Oh! Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. Since March 21st 2014 for the OCG and July 10th 2014 for the TCG, both players are able to control a single Field Spell Card. If you're looking specifically for a field that you can use, Sorcerous Spell Wall works with any type, Mausoleum of the Emperor can help you get higher level machines out, and attribute based fields like Umiiruka (the WATER Attribute field) could help. Normal Summons of "Qli" monsters cannot be negated. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only activate 1 "Primeval Planet Perlereino" per turn. - Field Barrier (SDSC-EN034) - Structure Deck Spellcasters Command - Unlimited Edition - Common, YU-GI-OH! Also, you'll have to pay 500 Life Points each turn to keep the card active, but its powerful effects can drastically impede your opponent when he/she gains the advantage. Field Spell Cards are Spell Cards that affect either the player's or their opponents Field in Yu-Gi-Oh! In the game, players face off against each other using monsters, spell, and trap cards to build strategies and drive their opponent's life points down to zero. Add to Cart. Terraforming's usually the better option since you can use it immediately without having to set it for a turn, but Metaverse can bait a removal. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. monsters you control with card effects. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. card game, video games, or fans of the Yu-Gi-Oh! More than that, she can once per turn destroy all fields, grant 1000 life points for each, then add a field from your deck to your hand, which is great for removing opposing arenas while searching for your own. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. All Insect-Type monsters you control gain 300 ATK and DEF. This card's name becomes "Toon World" while in the Field Zone. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. 874 reviews of Frank & Son Collectible Show "toys and collectibles!! If you play at least a few Beast types, they'll receive a substantial boost, and the forest will guard against enemy fields, making it a useful addition to many decks. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". All "Amazoness" monsters gain 200 ATK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. You can form a nice combo by using Blocker with Swords of Revealing Light, having Blocker protect Swords while it prevents your opponent from attacking. Special Summon 5 monsters with different Levels at the same time. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Apply the following effects while 2 or more Cyberse Link Monsters are on the field. its Rank, during damage calculation only. You can only use each effect of "Megaroid City" once per turn. Blocker's frail at 1000 ATK and doesn't have the best link arrows, but he's easy to summon, accepting any two monsters (even tokens) as material as long as they have different names. Rule changes introduced in 2014 allowed for both players to control field spells at the same time and coincided with a greater number of archetypes like Trickster and Prank-Kids taking advantage of the mechanic. Clear World assigns penalties to each player depending on the attributes of the monsters you have in play. You can only use this effect of "Zexal Field" once per turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. - Sorcerous Spell Wall (YS14-EN021) - Super Starter - Space-Time Showdown - 1st Edition - Common 39 $125 FREE Shipping Only 16 left in stock - order soon. All Rock monsters you control gain 500 ATK/DEF. Time is fleeting. Also, when he leaves the field (in any way), he recovers a field from your graveyard, helping block a hit while gaining advantage or providing fodder for destruction effects. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. monsters on the field by 2 during the Main Phase and Battle Phase. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. Destroy a monster if its ATK becomes 0 by this effect. Trading Cards Duel Devastator Box - 56 Ultra Rare Cards | Genuine Cards, Multicolor (083717846239), Dungeons and Dragons Spellbook Cards Bundle (8 Items): Cleric, Druid, Bard, Martial Powers & Races, Paladin, Ranger, Arcane, and Xanathar's Guide to Everything Decks (945 Total Cards), Merytes 2 Deck of Waterproof Poker Cards and Playing Cards with Flexible Plastic PVC and Classic Trick Cards, Cyberpunk Gold Playing Cards, Cardistry Decks, White Deck of Playing Cards for Kids & Adults, Cool Playing Cards with Card Game e-Book, Unique Playing Cards for Poker, Cyberpunk Cards. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. If I had to pick between the Crystal Beasts and the Gravekeepers, I'd probably select the latter, but use whatever works best for you. Tag Force video games, Field Spell Cards can produce an animation on the Playing Field, such as a soaring bird for "Rising Air Current". This is a list of all the Yu-Gi-Oh! (deck contains 2). If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). 2/10 Mass Driver. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. Each player can only use this effect once per turn. All EARTH monsters lose 500 ATK and gain 400 DEF. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. - The Beginning of the End (DESO-EN053) - Destiny Soldiers - 1st Edition - Super Rare, Yu-Gi-Oh! Card Game Collector All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Themes that are especially reliant on them include the level-altering F.A. Ritual: Shuffle 1 monster on the field into the Deck. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. In the anime Field Spells roughly take up city block of space, or tornado (in Malefic World's case.). This effect is only applied while you control a DARK "Dream Mirror" monster. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. - Sorcerous Spell Wall (YS14-EN021) - Super Starter - Space-Time Showdown - 1st Edition - Common, Yu-Gi-Oh! To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. - Magic Cylinder (YGLD-ENB35) - Yugi's Legendary Decks - 1st Edition - Common, Pocket Compendium Spellbook Holder| 26 Pages per Book & 54 Playing Cards| Tabletop RPG Fantasy Game|Tome of Recollection, The True Sun God - MP22-EN275 - Ultra Rare - 1st Edition, Tokyo Ghoul Anime Playing Cards (Poker Deck 54 Cards All Different) Japan Horror Manga Anime, Yu-Gi-Oh! Fantasy anime Action anime Anime. Some monsters even demand two or three sacrifices. 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